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I am working on a full procedural generation engine (not like minecraft, but it does use voxels at a much higher resolution). Wrote up an overview of how it works, if you are interested: http://www.voxelquest.com/news/how-does-it-work


Thank you. Your work is impressive and it is good to see someone putting forth a technical explanation like that. Much appreciated.


Thanks! Any questions just let me know :)




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