Calling BS on "gaming not part of the equation". Several of my friends and I have exclusively games on integrated graphics. Sure we don't play the most abusively unoptimized AAA games like RDR2. But we're here and we're gaming.
RDR2 is quite optimized. We spend a lot of time profiling before release, and while input latency can be a tad high, the rendering pipeline is absolutely highly optimized as exhibited by the large amount of benchmarks on the web.
Sorry, I'm happy for you, and I do play Minecraft on an iGPU. I just meant that about 80% of the PCs sold seem to be for "business use" or Chromebooks, and the people writing those POs aren't making their selections with gaming in mind.
(And also, I'm pretending Macs don't exist for this statement. They aren't even PCs anymore anyway, just giant iPhones, from a silicon perspective.)
That performance is not surprising, Arc seems pretty dope in general.
I hadn't realized that "Arc" and "Integrated" overlapped, I thought that brand and that level of power was only being used on discrete cards.
I do think that integrated Arc will probably be killed by this deal though, not for being bad as it's obviously great, rather for being a way for Intel to cut costs with no downsides for Intel. If they can make RTX iGPUs now, and the Nvidia and RTX brand being the strongest in the gaming space... Intel isn't going to invest the money in continuing to develop Arc, even if Nvidia made it clear that they don't care, it just doesn't make any business sense now.
That is a loss for the cause of gaming competition. Although having Nvidia prop up Intel may prove to be a win for competition in terms of silicon in general versus them being sold off in parts, which could be a real possibility it seems.
"Gaming" = "real-time-graphics-intensive application". You could be playing chess online, or emulated SNES games, but that's not what "gaming" refers to in a hardware context.
> Sure we don't play the most abusively unoptimized AAA games like RDR2.
Wait, RDR2 is badly optimized? When I played it on my Intel Arc B580 and Ryzen 7 5800X, it seemed to work pretty well! Way better than almost any UE5 title, like The Forever Winter (really cool concept, but couldn't get past 20-30 FPS, even dropping down to 10% render scale on a 1080p monitor). Or with the Borderlands 4 controversy, I thought there'd be way bigger fish to fry.