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Multiplatform on mobile? As far as I am aware, no browsers for Android support WebGL. And Safari on iOS certainly doesn't.

And as long as you're referring to mobile, why wouldn't you just use OpenGL anyways?



Firefox Mobile supports WebGL on Android.

With a little work, UIWebviews on iOS (4.2+) support WebGL.[1]

[1] http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on...


Sweet, I did not know. Is the performance respectable (provided it's a modern device)?


It's not going to match native apps, but it works. Chrome Beta (ICS-only alas) supports WebGL as well




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