> The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases.
This is also how Kerbal Space Program works, to name one example of an educational game.
There's a job I was considering recently that is space-related, I almost wanted to modify my resume with "I don't have professional experience with orbital mechanics, but I do have xxx hours in Kerbal Space Program on Steam."
This is also how Kerbal Space Program works, to name one example of an educational game.