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Or I wouldn't be opposed to a printed manual. I remember the first flight sim I bought, one of the Jane's series, had a huge binded manual with it that I used to read during study hall at school. Just reading it and learning about the basics and physics of flight I found more interesting than the game itself. I miss those huge manuals from big box PC games.


Back in the DOS days, Flight Simulator had an awesome printed manual, with detailed how to fly instructions and, IIRC, a whole bunch of airport maps.

More generally, the manuals of 80s-90s simulation games were often quite packed with detailed real-world info.


I love old PC games that include printed manuals, but flight sims often were the best. Falcon 4.0 shipped with a nearly 600-page manual that dug deep into basic operations of the airplane.

https://github.com/tpn/pdfs-flightsim/blob/master/Falcon%204...




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