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I remember the Milo demo. The mix of overpromise and under-delivery is astonishingly consistent.


There was a, um, Molyneux effect to consider there too.


I'm glad I didn't know who Molyneux was when I first played Fable, because I had a great time.


And how about the Longhorn concept from 2003?

It took years for the rest of the market to catch up to that and Windows 10 is still not quite up there.


Molyneux gave a pretty interesting and insightful interview on the whole Kinect/Milo debacle http://www.ign.com/articles/2017/04/11/peter-molyneux-kinect...




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