Following the commit log of the coder who ported to Haiku, it was a matter of mostly adjusting the build process/includes to point to the right lib and fixing some method signatures.
https://github.com/godotengine/godot/commits?author=Max-Migh...
Following the commit log of the coder who ported to Haiku, it was a matter of mostly adjusting the build process/includes to point to the right lib and fixing some method signatures.
https://github.com/godotengine/godot/commits?author=Max-Migh...