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> Is it all justified, in terms of adding interest to gameplay? Or is just for complexity's sake?

I stopped paying attention to DF development around the time Toady One started focusing in depth on history and cultural generation - apparently nowadays, you can have temples, bards, all sorts of stuff that seems like it only impacts the Adventurer Mode, and will have some impact on Dwarf preferences, history, etc.

None of this strikes me as anything I need to know about when playing the Fortress mode of the game, and seems like just something that Toady enjoys working on.

But for all I know, there's someone out there who's going to love all of this stuff, and it's going to make gameplay much better for them.



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