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WebGL has really high draw call overhead compared to native OpenGL. The rough rule of thumb is that you can do 2000% [0] the draw calls in a native app per frame than you can do in WebGL. It's not about execution performance it's about overhead of leaving JS and converting data to the format the GPU needs.

0 - http://floooh.github.io/2016/08/13/webgl-next.html



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