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pjmlp
on March 2, 2016
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Tantalum: WebGL Light Propagation Simulation
The usual WebGL demos that never match native experience.
My mobile devices do OpenGL ES 3.0 and 3.1, none of them runs the demo.
fabian2k
on March 2, 2016
[–]
Floating point textures seem to be a particular weak point with WebGL on mobile devices. I don't understand why, though, as the devices I looked at actually support them with native apps (they're in the ES3 spec), but not with WebGL.
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My mobile devices do OpenGL ES 3.0 and 3.1, none of them runs the demo.