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This is a cool technique. The WebGL demonstration is pretty compelling!

It's a little odd to me that they describe distance fields as having an unavoidable problem with sharp corners, though. The Valve paper on signed distance fields for text demonstrates a simple workaround that fixes sharp corners...



While it seems simple in the paper, it is way more complicated to implement in practice as it comes with all sorts of edge cases.

https://lambdacube3d.wordpress.com/2014/11/12/playing-around...




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