This is a cool technique. The WebGL demonstration is pretty compelling!
It's a little odd to me that they describe distance fields as having an unavoidable problem with sharp corners, though. The Valve paper on signed distance fields for text demonstrates a simple workaround that fixes sharp corners...
It's a little odd to me that they describe distance fields as having an unavoidable problem with sharp corners, though. The Valve paper on signed distance fields for text demonstrates a simple workaround that fixes sharp corners...