Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Although cool, this is not a particularly novel idea.

I remember reading a 2007 SIGGRAPH paper about something similar Valve did in HL2 (or maybe it was Orange Box). Either way, it was a similar method of rendering vector textures via distance fields. Here it is: http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_...



This isn't my field of expertise, so maybe I'm missing something, but the article cites the paper you describe in literally the second paragraph.


...did you read the article? This exact paper was referenced in the second section.


Signed-distance field fonts (as described in that paper by Valve) is very different form the OP's approach.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: