Location: San Francisco, CA and Los Angeles, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: Not at this time
Current Level: Senior Staff / Principle / Lead
I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).
What I shipped last year for money: High performance (C++) server backend for a video game.
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: justinrlloyd@gmail.com
MSc in CompSci and MSc in AI/Robotics
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends.
Open to full time or contract. Looking for something low-stress and interesting, so open to unconventional setups, but base comp still needs to be grounded in reality.
SEEKING WORK | Remote
Location: Los Angeles, CA and San Francisco, CA
I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: justin@justinlloyd.io
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Looking for something low-stress and interesting so flexible on money.
I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
Location: San Francisco, CA and Los Angeles, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: Not at this time
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH (similar in spirit to Coder's Code Server or OpenVSCode-Server).
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: justin@justinlloyd.io
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Looking for something low-stress so flexible on money.
You can certainly do that, but then your Samsung refrigerator will not acknowledge the water filter inserted into it and refuse to dispense water or make ice.
Wow, last time I was choosing the appliance I was looking primarily from the reliability angle (this is why I skipped Samsung), but THAT? This is something else....
Los Angeles. Missing both my front gate and my back gate, and the temple bell just inside, and the kabukimon that leads to the engawa, covered by the nokishita. Shikata ga nai
My second time with "unlimited PTO." Two days in eight months. I attended a funeral. "There's never enough time. We need to get this milestone shipped. Maybe next quarter we can build in some slack for you."
Same here. It's just wishy-washy uncommitted phrasing indicative of "don't make a strong opinion that is polarizing" that is so characteristic of AI generated text. I used to use an online writing service for content many years ago and one of the hallmarks of "I'm doing this for a little extra money" and "I'm a pro writer between gigs" was the "in conclusion" and "therefore" and the three part school essay structure. It screamed bad writing, and I am seeing the same kind of flags in AI generated text too.
I see the author is perhaps ironically rejecting a narrative by using another narrative to advocate for their position.
The author is sort of implying that there's harm to society and the individual by engaging in these narrative arcs without any actual evidence to support their position. Merely a "I feel" and "might" and "could even become dangerous."
Way too many wishy-washy phrases attempting to soften their opinion, but then goes on to present a false dichotomy of absolutes vis-a-vis: You either embrace the narrative structure and have it destroy you, or you reject the narrative structure and live a care free life.
And because of the uncommitted weasel phrases this entire article has the hallmarks of AI generated slop that someone had to rush through for publication because they procrastinated. I'm flagging this one as "yawn."